Thursday, March 5, 2020

Free sample - The Pros and Cons of Video Games. translation missing

The Pros and Cons of Video Games. The Pros and Cons of Video GamesThe world of electronic gaming has undergone radical transformation since it was conceived more than two decades ago. At the beginning, games like Super Mario Brothers, and Pong were just childish, enjoyable, and essentially harmless. However, today, video gaming has become a thriving industry that has a wide range of customers, spanning various ages, genders, nationalities, and moral beliefs. Just like books, television, and movies, some video games are aiming at the older audience through the use of violence, sex, and adult content. Despite the existence of a rating system and recognition for people wishing to purchase adult video games, some politicians and parents claim that video games have a hugely negative impact on the young generation. In efforts to locate the blame about the content of video games, politicians and developers alike seem to have forgotten that parents have a responsibility to make decisions on the type of material that is suitable for their children. Farrales observes that Video game content appears to have become an issue for the first time when Mortal Kombat was released in 1993 (12). Many parents complained the high degree of violence evident in the graphic depictions of blood, fighting, and death. The ESRB (Electronic Software Ratings Board) was formed by the Entertainment Software Association with the aim of coming up with a rating system for monitoring the content of video games. Fernandez indicates that video games stand accused of bringing about violence, obesity, and lousy grades (3). However, some people beg to differ, pointing out that the games are ideal for children’s mental well being. Video games are not just hard, they are adaptively hard. The games tend to challenge the players at the edge of their mental abilities. As players become better and score higher points, they are challenged to move up the ladder of more demanding play levels. This adaptive challenge can be stunningly powerful in the case of entertaining video games. Scientists point out to the importance of video games in ascertaining the extent to which the human brain is malleable. In this regard, fast-paced video games that are action-packed have been proven, in different studies, to boost spatial perception, visual acuity and the ability to pick out objects easily in a scene. Complex games that are strategy-based can significantly improve many cognitive skills, including reasoning and memory. These findings fit in well with the scientists’ increasing understanding of the malleability of the human brain. Researchers are now aware of the way in which practicing and learning an extremely challenging task can change the human brain. The question of generalizing gaming situations to non-game situations remains one of the main issues that surround many emerging game software being marketed as a way of keeping the human neurons spry as we continue to age. It is still unclear whether these games are helpful in situations that are outside the context of the game. However, in a promising study carried out in 2008, senior citizens who began playing Rise of Nations, a game devoted to nation building and acquisition of territory, started improving on many cognitive abilities, thereby performing impressively on various subsequent tests of memory, multitasking, and reasoning. The tests were administered after training was carried out for eight months. Unfortunately, no follow-up testing was carried out to determine whether the gains lasted or not. There are attempts by researchers to concentrate on the most crucial aspects of off-the-shelf games, potentially allowing designers to come up with many new games that can boost the human brain power. In the same light, there has also been some focus on determining how video games can be used to promote socially acceptable behaviors, particularly actions that can be of help to other people. Unlike, say books and movies, video games do not just have content, they are also defined by rules that are clearly stipulated. In every video game, certain actions are rewarded while others are punished. For this reason, they contain an immense potential to train children about values and ethics. However, the same games could also be used to reward antisocial behavior just as easily as the pro social behavior. A significant number of off-the-shelf games contain strong pro-social themes, for instance, the Oregon Trail or The Sims. These two video games make the players fully responsible for the well being of each other. A big challenge for developers of new games will be to figure out ways of wrapping virtuous features into a highly engaging package. Ultimately, quips Gallagher, every video game should be an entertaining experience (2). On the other hand, it is true that some of the most popular video games are the violent ones. The reason why the market is flooded with violent games is that violence sells. People enjoy action-packed violent games most. It is rarely a matter of contention whether a game is violent or not. The contention arises regarding how violent the games actually are. In an interview with Dr. Craig Anderson, a leader in the current research on the various effects of prolonged exposure to violent computer and video games on aggressive behavior, the General Aggression Model was discussed at length. Dr. Anderson pointed out that he was motivated to research about aggression in video games by the work he did on the model as well as on media violence literature. Dr. Anderson pointed out that although there were hundreds of studies on aggression and violent video games, many questions remained unanswered. Students were looking for compelling and publishable research topics, and in this way, they were able to come up with many gaps in the literature. In the beginning, Dr. Anderson looked at priming issues in the context of media violence effects. However, after debating with cognitive psychologists, the researcher thought about modifying the Stroop test, although he chose to adopt reading reaction time tasks among participants. Dr. Anderson pointed out that many researchers in the media violence generally think that everyone who is high on trait aggression is influenced more by exposure to media violence than by anything else. In other words, the conviction among many scholars is that highly aggressive people are the ones who are most susceptible to the video games’ harmful effects. In the early years of video gaming, violence used to be cartoonish. In games such as Space Invaders and Wonder Boy, when a player killed an enemy, this would be shown by the unfortunate subject disappearing in a small explosion or a cloud of smoke and debris. At the time and with the technology that was current, these games were considered violent. Today, with improvements in technology, people no longer disappear in a cloud of smoke and debris. Today, enemies have to bleed before they die. The grotesque image of the corpse also has to appear, complete with a gunshot wound. A game such as Metal Gear Solid 2 portrays enemies performing elaborate maneuvers when a player shoots them. It is always thoroughly entertaining to shoot them at the limbs and to see them go limp, or to shoot at their radio, rendering it useless. Some people say that what has increased is the level of realism and not violence, since the aim has always been to shoot and kill anything that comes in one’s way. However, this very aspect of realism makes some forms of violence appear acceptable, for example, in Wonder Boy, and others unacceptable, for example, in Metal Gear Solid 2. Yet others do not notice any difference in various types of violence, insisting that violence of whatever nature brings about the same effect on society. Farrales highlights the views of General Everett Koop, a U.S. surgeon, who once claimed that home and arcade video games are among the top three reasons where there is family violence (4). There are many instances that would perfectly make Koop’s statement on the negative impact violent video games on behavior agreeable. However, there are also many instances that portray violence as having little or no any negative effects on the individuals playing them. Some kids play video games and end up becoming violent people. Others play them but do not become increasingly aggressive. These varying outcomes make it difficult for the effects of video violence on all players to be determined accurately. Meanwhile, the most undesirable aspects of violence in video games include lack of punishment for killing, constant killing and hurting of other people, and perpetual justification for killing other people. This situation makes players to start accepting killing as an acceptable means of solving problems. They are also made to believe that there is nothing wrong with violence. In other words, violence is desensitized, and players start seeing human beings as mere objects rather than human beings, thus drastically lowering their empathy levels. Of course older players can differentiate between fantasy and reality, but children cannot. Surprisingly, argues Anthes, these older people are affected by video games as well, though not in the same way as kids. Among kids, the violence contained in video games leads to increase in aggression. A common effect of video games is to make players developed abnormally high adrenaline rates, which may result to hyper-aggressiveness together with the symptoms of Attention Deficit Disorder. Increase in adrenaline rates leads to stimulus addiction, a common response among children who are often immersed in violent video games. People who suffer from stimulus addiction require stimulation that is increasingly strong in order to attain the same emotional experience. Sometimes, this search for stimulation leads them so go looking for more violent video games. Meanwhile, the question of whether video games result in violence in the real world remains unanswered. Many parents are worried that violent games will not only bring about restlessness in their children, they will make them more violent their behavior as well. Farrales points out to the research that was done in 1998 on a group of children aged between 5 and 7 years (9). In this study, the children were observed to imitate during free play whatever they had experienced in video games. Children who had played games with violent themes were aggressive, while those who played active, nonviolent games reflected their experiences in their play. The level of stimulation in both cases appeared to be more profound in girls than in boys. This could be because, generally, males are exposed to violence more, making a significant increase in aggression to be more profound in females. Unlike TV or movies, which present a predominantly passive viewing experience, violent video games require an individual to shoot, stab, rob, and kill enemies actively. With a movie, even if one was to watch it several times, some additional details may be obtained but it is fundamentally about the same thing. With a video game, many things can be changed according to one’s way of thinking, level of play, and dexterity in pressing the control buttons. Fernandez points out that Cho Seung-Hui, a student who killed 32 people at the Virginia Tech Campus back in 2007, is reported to have been played video games obsessively, and many commentators have been instinctively linking game violence with the killings in the campus. Claims of Cho Seung-Hui’s stint with obsessive video games were debunked by the campus panel that investigated the killings. The obvious problem with the desensitization claim made on video games after the Virginia Tec incident is that millions of adults and kids play violent video games every day and they never engage in any violent behavior. In fact, during the past decade when video games have surged in popularity, violence by youth has declined. According to a study that the Center for Disease Control and Prevention released, the number of school killings reduced considerably between 1992 and 2006. However, this is not where the debate ends. Although video games may not directly result in school shootings, it is undoubtedly strongly linked with aggressive feelings. Those who are opposed to computer and video games would want to see them censored. These people cite many reasons for their stance. They insist that over-dependence on video games fosters social isolation, since in some cases the games are played alone. They also point out that women are portrayed as the weaker sex, sexually provocative and always helpless. Moreover, game environments are always based on gender bias, aggression and plots of violence. Additionally, video games have inspired criticism because of the way in which they fail to provide actions that require creativity and independent thought. Instead, they confuse fantasy with reality. In most of these games, there is no alternative route to winning other than being a violent player. Furthermore, not surprisingly, academic achievement tends to be negatively related to the overall time that is spent playing computer and video games. Anand indicates that there is a correlation between use of video games and academic performance, if the grade-point average (GPA) and scholastic aptitude tests (SAT) on students who use video game are anything to go by (555). According to Anand’s study, there is a negative correlation between the time spent by student playing video games and the student’s SAT and GPA scores. The research findings presented by Anand suggest that video and computer games could be having a detrimental effect on the GPA of the individual, and possibly, on SAT scores as well. Although the results portray statistical dependence, it still remains rather difficult to prove a cause-and-effect relationship. This difficulty arises from the complex nature of academic performance as well as student life. In a New York Times article published on the November 15, 2010 edition, the question of whether stores should sell violent video games to minors was raised. Indeed, the question was not of the article writer’s own making, it was being debated by the Supreme Court in an attempt to determine what the writers of the Bill of Rights would have thought about a violent video game like Postal 2. In the New York Times Article, Adam Liptak wrote that the justices struggled to define the manner in which the First Amendment ought to apply to video games. A suggestion was made on the imposition of a $1,000 fine on all stores that continue to sell violent video comes to minors. The violence in the computer games, according to the Supreme Court, is characterized by acts of killing, dismembering, maiming, and sexually assaulting a human being’s image, in a manner that is ‘patently offensive, lacks serious artistic, scientific, political or literary value’, and appeals to the deviant and morbid interests of minors. In summary, the cons of video games by far outweigh the pros. There is a need for these games to be regulated, particularly with regard to access by minors. The regulation standards imposed by the ESRB should be revised to reflect the need to protect children and students from being lured into the world of aggressive video games.       Anand, Vivek. â€Å"A Study of Time Management: The Correlation between Video Game Usage and Academic Performance Markers†, CyberPsychology Behavior, 10.4(2007): 552-559. Anthes, Emily. â€Å"How video games are good for the brain.† The Boston Globe, NY Times Co., 12 Oct. 2009. Web. 18 Oct. 2010 Farrales, Bernard. â€Å"Violence in Video Games.† Violence in Video Games,   N.p., n.d. Web. 18 Oct. 2010 Fernandez, Alvaro. â€Å"Playing the Blame Game: Video Games Pros and Cons.† SharpBrains, SharpBrains, 26 Sept. 2008. Web. 18 Oct. 2010 Gallagher, Richard. â€Å"Video Games: Cons and Pros.† Education.com. NYU Child Study Center, n.d. Web. 18 Oct. 2010. National Society Honor in Psychology, Sarah Howe, Jennifer Stigge, and Brooke Sixta interview with Dr. Craig Anderson: Video Game Violence, Web, (n.d) The New York Times, Should Stores Sell Violent Video Games to Minors? November 15, 2010.

Monday, February 17, 2020

Los angles Essay Example | Topics and Well Written Essays - 1000 words

Los angles - Essay Example However, the once underdeveloped city started experiencing exponential growth after the construction of the Santà © Fe railway lines. Consequently, Los Angeles would emerge as an economic base in farming and the oil refineries. Additionally, tourism and real estate started gaining prominence in the city. Notably, the production of movies and the location of Hollywood in the city have made Los Angeles and California in extension a prime location for local and international visitors. Today Los Angeles is best known for the production of movies, music, video games, and TV shows boost the city’s fame worldwide. Los Angeles boasts of other attractions such as the popular walk and the famous Getty Museum. A visit to the Los Angeles fulfills ones dreams and presents an experiment of a lifetime. Things to do in LA include; the thrill of visiting Hollywood is an opportunity one can exploit while alive, this chance presents a visitor with a unique occasion to share the moment with celebrities. A visit to the Disney Concert Hall offers Disney world one of the most established children entertainment theaters and indoors entertainment and sporting events (Jonson’s 2012, p.134). In Disneyland, tickets for adults goes for $99 and $93 for children per day. However, young ones who love theme parks will also enjoy Universal Studios. Moreover, the walk of fame makes every visitor feel famous; the chance to share this moment with family and loved ones presents a relaxed moment in the middle of the city. Further, LA ensures that a tourist get a unique chance to live his or her handprints encrypted forever in the Grauman’s Chinese Theater. The Beverly Center is a classic ambiance for c hildren and the family. The Grand Park in the civic center is filled with benches and open area where a family day out is well spent with a magnificent view the fountains. Tourists get a unique taste the of the culture in LA by visiting museums such as the Getty Museum, and the

Monday, February 3, 2020

Innovation and Development Essay Example | Topics and Well Written Essays - 3000 words

Innovation and Development - Essay Example But there are many obstacles to a real climate of development in those countries. One big issue is political corruption. This is one of the most difficult problems that need to be overcome for the developing countries to find a way out into higher levels of socioeconomic development. The United Nations through some of its institutions studies closely all the issues related to development and poverty reduction. Innovation policies will indeed help any developing country to find an appropriate climate for competition that can produce structural changes in favour of a real enhancement of the socioeconomic development. "According to World Development Report 1998 (WDR) in addition to taking advantage of the large global stock of knowledge, the developing countries should develop the capability to create knowledge at home. It also acknowledges that 'some types of knowledge must be built from the ground up'. This capability to create knowledge at home must encompass not only strategies to develop knowledge locally but also policies and mechanisms that will eventually enhance the capability of the nation to absorb knowledge. Together these would constitute public innovation policies in the developing-country context." As we can see from these assertions, innovation policies are necessary in order for the developing countries to adapt themselves to this new knowledge society in which the globalization process is a reality in every corner of the planet. Dr. Mani (2003) speaks about the market shortcomings in the following terms: "Further the recent Human Development Report 2001 of the UNDP also states that the market is a powerful engine of technological progress, but it is not powerful enough to create and diffuse technologies needed to eradicate poverty. Even in the network age, domestic policy still matters. All the countries, even the poorest, need to implement policies that encourage innovation, access and the development of advanced skills." Once again the need for innovation policies seems to be a priority in this new scenario of global restructuring among all the nations with a transition period from an industrial-manufacturing society to a knowledge society. But there is a very common problem in most of the developing countries regarding the lack of innovation policies or even the awareness of their existence as a tool that can increase the competitive advantage of any enterprise in any market leading to sustainable development thanks to the power of innovation. Dr. Mani (2003) addresses this problem as follows: "Most developing countries do not have a policy on innovation, as it is generally believed that developing countries do not engage in any innovative effort at all. At best they are expected to undertake incremental innovations, which are basically the adaptation of imported technologies to local conditions. But the recent growth experience of some of the developing countries and especially those from East Asia shows that they have become generators of new technologies." We have South Korea and Singapore as relevant

Sunday, January 26, 2020

Management and Leadership (ML) Reflection in Nursing

Management and Leadership (ML) Reflection in Nursing Description of the incident /near miss The incident occurred in a care centre that provides nursing care and support for 20 young people with a physical disability (YPD) and 65 older people. The settlement consists of four individual units; two â€Å"dementia†, one â€Å"residential† and one â€Å"YPD† providing care for people with many different conditions. Staff work allocated to individual units but is expected to help out in other than allocated units when necessary. One member of staff had a terrible attitude towards working/helping out in one of the dementia units and refused to do so when delegated to work there. This led to a challenging situation that could cause risks related to short staffing issues. The analysis relates to the key elements of competence: Management and Leadership (ML) The situation was critical to me because it undermined safeguarding practice, affected teamwork concept and disorganised work causing workload difficulties. It was linked with factors that could affect safety and pose risks to clients ( ML 1.13) and therefore as a leading member of staff I had to take action by organising work and co-ordinating duties by prioritising needs (ML 1.1). According to the company regulations both dementia units should have daily minimum 5 care and 1 trained staff and 4 +1 in the other two on duty. When all staff present at work on the incident’s day had been checked; the â€Å"residential unit† turned out to be overstaffed (5+1staff). I have decided to take advantage of this opportunity and utilise available human resources in order to provide care for the clients in my unit (ML 1.5; 1.6) and delegated a member from the â€Å"over staffed† unit to help us. It was obvious to me that I had to act non-judgementally to ensure equality and fairness towards all clients (ML 1.6) by allocating adequate number of staff for each unit. The refusal to help in dementia unit was motivated by â€Å"fear to work in an unknown environment†. However the members of staff on duty working in the unit that was short were experienced and well organised workers. The delegated member of staff who denied to help was explained that she could benefit from joining the experienced team and encouraged to learn more about dementia affected clients’ needs and how influence the clients outcomes (ML 1.3; 1.15). Feelings Knowing the group of clients in dementia units from my own experience; their needs and limited abilities to act for themselves, I felt obligated to act for them. As a leading, trained staff I had the duty to ensure the patient’s right to be cared appropriately was met and the power to organise and co-ordinate work. It was a good opportunity to point out questionable behaviours that had potential advantages for the improvement of quality of care in the Home. Also the incident gave me the chance to show recognition to the experienced members of the team by asking to guide the new (in the unit) colleague. Evaluation The ability to re-organise work in one unit, so that we could attempt to manage to work in the short staffed unit without calling agency or bank staff was a positive aspect. Awareness of the workload and the â€Å"routine† of work in the dementia units allowed me to think about what to do and how to do it. My main aim was to ensure â€Å"our† clients were safe and looked after appropriately. As soon as I have noticed that one unit was â€Å"overstaffed† I have decided to delegate one of their members to work with us. This might have been good in relation to co-ordinating work and the use of available resources but on the other hand it could have as well caused the incident. I planned the delegation effectively but the implications of the delegation of duties could have been explained first. Before co-ordinating and delegating I could have taken 5-10 minutes to explain to the delegated member of staff that she will work with an experienced team where support will be provided and that she could gain new experience and knowledge that she may well benefit from in the future. Nevertheless, I simply presumed that the perception of the situation was the same for everyone. I did not consider the feelings or experiences of the member of staff that was meant to be transferred to our unit for her shift. Once the situation was explained and an informal verbal warning was given to the â€Å"non-cooperative carer† she changed her mind and came to work with us. Analysis Key system policies for Scottish Social Care (Quality Compliance Systems, 2014) include amongst others ‘Safeguarding Arrangements’ and their reports, for example State of care 2013/14 (Care Quality Commission, 2013/14), demonstrate that ‘lack of staff’ is one of the most common reasons for safety issues. Reporting of Injuries Diseases and Dangerous Occurrences Regulations (RIDDOR) state what types of incidents/accidents have to be reported for further investigations (Health and Safety Executive, 2013). Although the described incident was classed as non RIDDOR reportable it had to be managed immediately in relation to Patient Safety and Quality Improvement Act of 2005 (The Agency for Healthcare Research and Quality, 2008) Cartey and Clark (2010) claim that bearing in mind the patient’s right to be cared appropriately in a safe environment by adequate number of qualified and or purposely trained staff is enshrined within the constitution needs to go along with an understanding that care workers face many challenging situations that can affect their performance and at the same time the patient’s safety. Care staff deliver the majority of hands-on nursing care but all too often they are perceived by superiors as †numbers† and therefore it can be difficult for them to feel motivated, maintain high morale and values and play a good role in a team. It is expected that they are responsible (the service user needs to feel secure in the knowledge that they will be responsibly looked after), supportive, compassionate, respectful towards each other and the service users, sensitive, understanding and having good people- skills. However for this to be achieved they need to be led by good examples (Bertucci, 2006). The ideal example should according to Storey and Holti (2013) use a concept that is no exclusive to or within leadership. Therefore, mixing management styles e.g. autocratic command and control based to delegate duties effectively, organise and co-ordinate work with the ability to motivate and bring out the best in staff by communicating and sharing the mission and building partnerships within organisation ( democratic) is critical (Schein, 2010). Sims (2002) underlines the need for change in commitment to teams and teamwork where client centred and willing to focus on the customer needs attitude is seen as the key element. Teams are perceived as combined and unceasing efforts of everyone participating in care including not only healthcare givers and receivers but also planners (Walburg and Bevan, 2005). Alas, teams that are cohesive, productive do not happen by accident. The Care Quality Commission (2013/14) reports show that appropriate use of available human resources is a longstanding concern that affects the quality of care in nursing causing many issues. Therefore staff should be encouraged to work together even if they disagree or have different opinions in order to work out ways to resolve conflicts (Mickan, 2005). Explaining the idea of working in â€Å"the unknown† unit changed the attitude of the â€Å"uncooperative carer†. The mixed approach might have been more time consuming compared to a straight commanding but proved to work well. The approach used on that day helped to identify the cause of the problem, avoid risks related to it and motivate the team which had a positive effect on personal development. Should there be a just one style e.g. traditional management used, where the management is known to exercise power, fear and follow without question attitudes (Colins, 2001), the incident could have turned out from a near miss to a serious safety issue. Conclusion If the Manager would have paid more attention to developing and leading teams that work well together for the home as a whole prior to the incident, there would be no issue with working in other units and work could be co-ordinated and prioritised on the day of the incident in a different way. However, the incident made me realise that without my initiative to seek help from other units â€Å"our† clients would be put at risk and treated unfairly. This gave me the strength to use all my powers to mitigate the risks related to staffing challenges and manage the problem as effectively as possible. I knew I had to be strict but at the same time I wanted to act in a sensitive manner to avoid over emotional response that could have caused unwanted effects. What I have learned was to use mixed styles approach in practice. Action plan If a similar situation arose in the future I would start the day with a flash meeting; explaining the risks and consequences of leaving a unit short of staff to the whole team (all units). I would allow some extra time to make sure we all understand our role as caregivers to be flexible and accommodating that enables us to deal with different types of patients with greater ease. Then I would re-organise staff in units depending on the teams and needs of each unit; choose one inexperienced or new member of staff to work in the unit that would be short and explain that this is â€Å"learning by doing† day and offer my personal support to that member of staff.

Saturday, January 18, 2020

Blue Nile Essay

The spreadsheet I did presents a summary of Blue Nile financial results from 2005 to 2009. From 2005 to 2007 revenues and net income both increased. The deep recession which began in late 2007 seriously affected the revenue in 2008. And then in 2009 the revenue recovered and increased slightly. I am going to analysis the financial performance in three parts. First, profitability ratios. Blue Nile had steady return on asset ratios around . 1. The company utilized its assets very efficiently and outperformed their competitors. By doing research on Yahoo Finance, we know the industry return on equity is 0. 18. Blue Nile’s return on equity ratio was much higher. It created better return to investors. Net profit margins were mostly lower than the industry average level. For example in 2009, Blue Nile only had net income of 4 cents for each dollar sale. Its low margins can be explained by its low pricing of products. As Rita said, Blue Nile had a much lower markup than Tiffany. Blue Nile’s number for liquidity ratios are impressive. Such high ratios from 2005 through 2009 show the company’s great ability to pay short-term debt. One of the company’s strategies is that suppliers finance Blue Nile’s sales growth. ( ) The business model contributed to higher sales volumes with minimal additional capital investment. With respect to leverage ratios, Blue Nile had really low long-term debt to equity ratios compared to the industry. Tiffany’s long-term debt to equity was as high as . 39. Because Blue Nile offered a balance between the debt to equity range and firm’s cost of capital, its capital structure was optimal. The company had low capital investment financed by creditors and bondholders. Its debt to assets ratios are over . 5, which means it, had a lot of debt obligations. However, most of the company’s debt was current and it was able to pay off creditors in a timely manner. Creditors did not need to worry about getting paid. Blue Nile’s strong financial performance intuitively indicated the company’s strategies were pretty well-conceived and well-executed.

Thursday, January 9, 2020

The War Against Middle School Essay Topics

The War Against Middle School Essay Topics To compose a middle school essay outline step one is to recognize the sort of essay you will need to write. America lags behind many nations in education. The introduction will include a thesis statement. Write a narrative essay in which you describe the experience and the way that it made you feel. The process for writing a descriptive essay is quite simple and you ought to don't hesitate to try it upon your own. A timeless format for compositions is the five-paragraph essay it isn't the only format for writing an essay, naturally, but it's a handy model for you to keep in. All persuasive essays are like argumentative essays. In the event that you were given a task to compose an essay, you should first understand what sort of essay you're expected to write. You may write an article in a sort of a persuasive essay if you prefer to influence your readers to believe a specific notion. Before making up a last choice, think about the simple fact your essay is a bit of academic writing, which means it ought to be relevant and rather formal. People in demand of case study research should rush to delight in our assistance. Even in case you have excellent writing skills, you should read a lot as a way to develop your approach and improve specific areas of your writing. Moreover, in as much as you wish to work on any area of interest, it's very good to focus one which is related to your area. Limiting the range of a historical argument enables students to think deeply about the reason why they support a specific answer to the crucial question. Opt for the period of life which you think is best and compose an essay arguing why it's the very best time of life. Afterwards, you should explain the explanations for which you support that side. Additionally, local issues are terrific things to speak about, including events by local libraries and similar things like that. Now write to persuade your parents to buy you a mobile phone or maybe to enable you to keep the cell phone you presently have. Middle School Essay Topics Help! Imagine your school does not own a school newspaper. Additionally, school life is quite different. Think of what you could do in order to make your school more beautiful. Think of one thing you're expected to learn in school that you don't think ought to be included in the curriculum. Once you comprehend the form of essay, it's time to choose a topic. As an example, let's say you decide on the very first topic from our list. Actually a very good controversial topic is likely to make a persuasive essay top ic all more interesting. In addition, there are so many middle school essay topics that are below the technical subject field. Thanks to the correct option of presentation style and a thorough understanding of the goals you need to attain in your essay, there are many categories essay themes may be broken into. It is crucial to keep reading new stuff and essays from experts so you can enhance your understanding and vocabulary. Some hobbies are merely diversions. One of the very first things to think about is what sort of essay you will write. There are a lot of intriguing topics that could be become a persuasive essay if you take the opportunity to consider about doing it. 1 great benefit is that there are lots of topics and questions to be tackled. Directions for Writing Before you start writing, consider which is your favourite holiday and why. The third thing you ought to keep in mind while you pick a theme for your paper is that you want to choose a theme that you may actually research. If you succeed in picking a valid and intriguing topic for your assignment then the remainder of the procedure will be easier. The foundation of your paper is contingent upon the topic. The second thing which you need to not forget when you're attempting to opt for a superior theme for your middle school paper is to settle on a theme which truly interests you. When you're writing an academic paper it's important that you have a great introduction. It is crucial to remember that different kinds of essays need different style and approach. Therefore, if you're granted the chance by your instructor to compose an essay on a subject, which is free selection of your choice, don't forget to think about the possibilities as being endless. In addition, should you decide on a theme that interests you, the standard of your work will most likely be better, too.

Wednesday, January 1, 2020

Classroom Climate Of The Graph Show Hostility Or Distress...

The last two grids of the graph show hostility or distress regarding the caste identities. The second last grid represents that around 11 percent (frequently and sometimes) students â€Å"felt insulted or threatened because of your (their) caste†. This reflects that caste identities of student are prominent on the campus. The last grid of the graph presents the most sensitive aspect of the campus climate. Around 39 (frequently and sometimes) respondents shared that they â€Å"had tense, somewhat hostile, uncomfortable interactions†. The number is staggeringly high and it also indicates a greater concern about environment on SPPU campus. On the basis of these numbers, it is evident that caste issues are a significant concern of the campus climate and it can be interpreted that the lower caste students are at the receiving end. Discussion: The analysis is centered around students’ perception and experience about various difference and inclusion issues on SPPU campus. However, campus climate of an institution includes much more than students’ perception and experience in an environment. In the paper, few important themes have been explored to represent an overview of SPPU campus climate. Findings of the analysis indicate that student to student connection on and out of the campus is weak. Around more than two-third participants are dissatisfied with transportation, recreational facilities, and food availability on the campus. One respondent shared that â€Å"transportation and food is aShow MoreRelatedStephen P. Robbins Timothy A. Judge (2011) Organizational Behaviour 15th Edition New Jersey: Prentice Hall393164 Words   |  1573 PagesCharacteristics of the U.S. Workforce 41 †¢ Levels of Diversity 42 †¢ Discrimination 42 Biographical Characteristics 44 Age 44 †¢ Sex 46 †¢ Race and Ethnicity 48 †¢ Disability 48 †¢ Other Biographical Characteristics: Tenure, Religion, Sexual Orientation, and Gender Identity 50 Ability 52 Intellectual Abilities 52 †¢ Physical Abilities 55 †¢ The Role of Disabilities 56 Implementing Diversity Management Strategies 56 Attracting, Selecting, Developing, and Retaining Diverse Employees 56 †¢ Diversity in Groups 58 †¢ Effective